Entire Publication List in BibTeX

@article{xylakis2024rooms,
author={Emmanouil Xylakis and Antonios Liapis and Georgios N. Yannakakis},
title={Affect in Spatial Navigation: A Study of Rooms},
booktitle={IEEE Transactions on Affective Computing},
year={2024},
note={accepted},
}
@article{gallotta2024llmsandgames,
author={Roberto Gallotta and Graham Todd and Marvin Zammit and Sam Earle and Antonios Liapis and Julian Togelius and Georgios N. Yannakakis},
title={Large Language Models and Games: A Survey and Roadmap},
booktitle={IEEE Transactions on Games},
year={2024},
note={accepted},
}
@inproceedings{rasajski2024behave,
author={Nemanja Rasajski and Chintan Trivedi and Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
title={{BehAVE}: Behaviour Alignment of Video Game Encodings},
booktitle={Proceedings of the ECCV Workshop on Computer Vision For Videogames},
year={2024},
}
@inproceedings{barthet2024affectively,
author={Matthew Barthet and Roberto Gallotta and Ahmed Khalifa and Antonios Liapis and Georgios N. Yannakakis},
title={{Affectively Framework}: Towards Human-like Affect-Based Agents},
booktitle={Proceedings of the International Conference on Affective Computing and Intelligent Interaction Workshops and Demos},
year={2024},
}
@inproceedings{xylakis2024scream,
author={Emmanouil Xylakis and Antonios Liapis and Georgios N. Yannakakis},
title={The {Scream Stream}: Multimodal Affect Analysis of Horror Game Spaces},
booktitle={Proceedings of the International Conference on Affective Computing and Intelligent Interaction Workshops and Demos},
year={2024},
}
@inproceedings{pinitas2024context,
author={Kosmas Pinitas and Nemanja Rasajski and Matthew Barthet and Maria Kaselimi and Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
title={Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction},
booktitle={Proceedings of the International Conference on Affective Computing and Intelligent Interaction},
year={2024},
}
@inproceedings{gallotta2024consistent,
author={Roberto Gallotta and Antonios Liapis and Georgios N. Yannakakis},
title={Consistent Game Content Creation via Function Calling for {L}arge {L}anguage {M}odels},
booktitle={Proceedings of the IEEE Conference on Games},
year={2024},
}
@inproceedings{gallotta2024llmaker,
author={Roberto Gallotta and Antonios Liapis and Georgios N. Yannakakis},
title={{LLMaker}: A Game Level Design Interface Using (Only) Natural Language},
booktitle={Proceedings of the IEEE Conference on Games},
year={2024},
}
@inproceedings{zammit2024crawllm,
author={Marvin Zammit and Antonios Liapis and Georgios N. Yannakakis},
title={{CrawLLM}: Theming Games with {L}arge {L}anguage {M}odels},
booktitle={Proceedings of the IEEE Conference on Games},
year={2024},
}
@inproceedings{gallotta2024dynamic,
author={Roberto Gallotta and Antonios Liapis and Georgios N. Yannakakis},
title={Dynamic {Quality-Diversity} Search},
booktitle={Proceedings of the Genetic and Evolutionary Computation Conference Companion},
year={2024},
}
@inproceedings{zammit2024melita,
author={Marvin Zammit and Antonios Liapis and Georgios N. Yannakakis},
title={{MAP-Elites} with Transverse Assessment for Multimodal Problems in Creative Domains},
booktitle={Proceedings of the International Conference on Computational Intelligence in Music, Sound, Art and Design (EvoMusArt)},
year={2024},
}
@inproceedings{trivedi2023decomposing,
author={Chintan Trivedi and Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
title={Towards General Game Representations: Decomposing Games Pixels into Content and Style},
booktitle={Proceedings of the BMVC workshop on Computer Vision for Games and Games for Computer Vision},
year={2023},
}
@inproceedings{pinitas2023massive,
author={Kosmas Pinitas and David Renaudie and Mike Thomsen and Matthew Barthet and Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
title={Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions},
booktitle={Proceedings of the 25th ACM International Conference on Multimodal Interaction},
year={2023},
}
@inproceedings{barthet2023reliability,
author={Matthew Barthet and Chintan Trivedi and Kosmas Pinitas and Emmanouil Xylakis and Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
title={Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation},
booktitle={Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)},
year={2023},
}
@inproceedings{xylakis2023eliciting,
author={Emmanouil Xylakis and Ali Najm and Despina Michael-Grigoriou and Antonios Liapis and Georgios N. Yannakakis},
title={Eliciting and Annotating Emotion in Virtual Spaces},
booktitle={Proceedings of the 41st Education and Research in Computer Aided Architectural Design in Europe (eCAADe) Conference},
year={2023},
}
@inproceedings{sfikas2023shell,
author={Konstantinos Sfikas and Antonios Liapis and Joel Hilmersson and Jeg Dudley and Edoardo Tibuzzi and Georgios N. Yannakakis},
title={Design Space Exploration of Shell Structures Using Quality Diversity Algorithms},
booktitle={Proceedings of the International Association for Shell and Spatial Structures Symposium},
year={2023},
}
@inproceedings{sfikas2023controllable,
author={Konstantinos Sfikas and Antonios Liapis and Georgios N. Yannakakis},
title={Controllable Exploration of a Design Space via Interactive Quality Diversity},
booktitle={Proceedings of the Genetic and Evolutionary Computation Conference Companion},
year={2023},
}
@article{makantasis2024priviledged,
author={Konstantinos Makantasis and Kosmas Pinitas and Antonios Liapis and Georgios N. Yannakakis},
title={From the Lab to the Wild: Affect Modeling via Privileged Information},
journal={IEEE Transactions on Affective Computing},
volume={15},
number={2},
year={2024},
}
@inproceedings{liapis2023playfulness,
author={Antonios Liapis and Christian Guckelsberger and Jichen Zhu and Casper Harteveld and Simone Kriglstein and Alena Denisova and Jeremy Gow and Mike Preuss},
title={Designing for Playfulness in Human-{AI} Authoring Tools},
booktitle={Proceedings of the FDG workshop on Human-AI Interaction Through Play},
year={2023},
}
@inproceedings{liapis2023playerexperience,
author={Antonios Liapis and Alena Denisova},
title={The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games},
booktitle={Proceedings of the International Conference on the Foundations of Digital Games},
year={2023},
}
@inproceedings{mavromoustakos2023hearthstone,
author={Paris Mavromoustakos-Blom and David Melhart and Antonios Liapis and Georgios N. Yannakakis and Sander Bakkes and Pieter Spronck},
title={Multiplayer Tension In the Wild: A Hearthstone Case},
booktitle={Proceedings of the International Conference on the Foundations of Digital Games},
year={2023},
}
@article{pfau2023dungeon,
author={Johannes Pfau and Antonios Liapis and Georgios N. Yannakakis and Rainer Malaka},
title={{Dungeons \& Replicants II: Automated} Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling},
journal={IEEE Transactions on Games},
volume={15},
number={2},
year={2023},
}
@article{makantasis2023pixelssounds,
author={Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
title={The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games},
journal={IEEE Transactions on Affective Computing},
volume={14},
number={1},
year={2023},
}
@inproceedings{makantasis2022invariant,
author={Konstantinos Makantasis and Kosmas Pinitas and Antonios Liapis and Georgios N. Yannakakis},
title={The Invariant Ground Truth of Affect},
booktitle={Proceedings of the ACII Workshop on What's Next in Affect Modeling?},
year={2022},
}
@inproceedings{pinitas2022supervisedcontrastive,
author={Kosmas Pinitas and Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
title={Supervised Contrastive Learning for Affect Modelling},
booktitle={Proceedings of the International Conference on Multimodal Interfaces},
year={2022},
}
@inproceedings{barthet2022affectrl,
author={Matthew Barthet and Ahmed Khalifa and Antonios Liapis and Georgios N. Yannakakis},
title={Play with Emotion: Affect-Driven Reinforcement Learning},
booktitle={Proceedings of the International Conference on Affective Computing and Intelligent Interaction},
year={2022},
}
@inproceedings{sfikas2022general,
author={Konstantinos Sfikas and Antonios Liapis and Georgios N. Yannakakis},
title={A General-Purpose Expressive Algorithm for Room-based Environments},
booktitle={Proceedings of the FDG workshop on Procedural Content Generation},
year={2022},
}
@inproceedings{barthet2022personas,
author={Matthew Barthet and Ahmed Khalifa and Antonios Liapis and Georgios N. Yannakakis},
title={Generative Personas That Behave and Experience Like Humans},
booktitle={Proceedings of the Foundations on Digital Games Conference},
year={2022},
}
@inproceedings{trived2022gameaugmentation,
author={Chintan Trivedi and Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
title={Game State Learning via Game Scene Augmentation},
booktitle={Proceedings of the Foundations on Digital Games Conference},
year={2022},
}
@article{barthet2022openended,
author={Matthew Barthet and Antonios Liapis and Georgios N. Yannakakis},
title={Open-Ended Evolution for {Minecraft} Building Generation},
journal={IEEE Transactions on Games},
volume={15},
number={4},
year={2022},
}
@article{melhart2022again,
author={David Melhart and Antonios Liapis and Georgios N. Yannakakis},
title={The {Arousal video Game AnnotatIoN (AGAIN)} Dataset},
journal={IEEE Transactions on Affective Computing},
volume={13},
number={4},
year={2022},
}
@inproceedings{trivedi2022representations,
author={Chintan Trivedi and Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
title={Learning Task-Independent Game State Representations from Unlabeled Images},
booktitle={Proceedings of the IEEE Conference on Games},
year={2022},
}
@article{zammit2022learn,
author={Marvin Zammit and Iro Voulgari and Antonios Liapis and Georgios N. Yannakakis},
title={Learn to Machine Learn via Games in the Classroom},
journal={Frontiers in Education},
volume={7},
year={2022},
}
@inproceedings{zammit2022seeding,
author={Marvin Zammit and Antonios Liapis and Georgios N. Yannakakis},
title={Seeding Diversity into {AI Art}},
booktitle={Proceedings of the International Conference on Computational Creativity},
year={2022},
}
@inproceedings{pinitas2022rankneat,
author={Kosmas Pinitas and Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
title={RankNEAT: Outperforming Stochastic Gradient Search in Preference Learning Tasks},
booktitle={Proceedings of the Genetic and Evolutionary Computation Conference},
year={2022},
}
@inproceedings{galanos2021affectgan,
author={Theodoros Galanos and Antonios Liapis and Georgios N. Yannakakis},
title={AffectGAN: Affect-Based Generative Art Driven by Semantics},
booktitle={Proceedings of the ACII Workshop on What's Next in Affect Modeling?},
year={2021},
}
@inproceedings{barthet2021goblend,
author={Matthew Barthet and Antonios Liapis and Georgios N. Yannakakis},
title={Go-Blend Behavior and Affect},
booktitle={Proceedings of the ACII Workshop on What's Next in Affect Modeling?},
year={2021},
}
@inproceedings{pacheco2021annotation,
author={Cristiana Pacheco and David Melhart and Antonios Liapis and Georgios N. Yannakakis and Diego Perez-Liebana},
title={Discrete versus Ordinal Time-Continuous Believability Assessment},
booktitle={Proceedings of the ACII Workshop on Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction (MA3HMI)},
year={2021},
}
@inproceedings{makantasis2021privileged,
author={Konstantinos Makantasis and David Melhart and Antonios Liapis and Georgios N. Yannakakis},
title={Privileged Information for Modeling Affect In The Wild},
booktitle={Proceedings of the IEEE International Conference on Affective Computing and Intelligent Interaction},
year={2021},
}
@inproceedings{xylakis2021architectural,
author={Emmanouil Xylakis and Antonios Liapis and Georgios N. Yannakakis},
title={Architectural Form and Affect: A Spatiotemporal Study of Arousal},
booktitle={Proceedings of the IEEE International Conference on Affective Computing and Intelligent Interaction},
year={2021},
}
@inproceedings{pacheco2021believability,
author={Cristiana Pacheco and David Melhart and Antonios Liapis and Georgios N. Yannakakis and Diego Perez-Liebana},
title={Trace It Like You Believe It: Time-Continuous Believability Prediction},
booktitle={Proceedings of the IEEE International Conference on Affective Computing and Intelligent Interaction},
year={2021},
}
@inproceedings{trivedi2021contrastive,
author={Chintan Trivedi and Antonios Liapis and Georgios N. Yannakakis},
title={Contrastive Learning of Generalized Game Representations},
booktitle={Proceedings of the IEEE Conference on Games},
year={2021},
}
@inproceedings{melhart2021genremodels,
author={David Melhart and Antonios Liapis and Georgios N. Yannakakis},
title={Towards General Models of Player Experience: A Study Within Genres},
booktitle={Proceedings of the IEEE Conference on Games},
year={2021},
}
@inproceedings{zammit2021road,
author={Marvin Zammit and Iro Voulgari and Antonios Liapis and Georgios N. Yannakakis},
title={The Road to AI Literacy Education: From Pedagogical Needs to Tangible Game Design},
booktitle={Proceedings of the European Conference on Games Based Learning},
year={2021},
}
@inproceedings{voulgari2021learntomachinelearn,
author={Iro Voulgari and Marvin Zammit and Elias Stouraitis and Antonios Liapis and Georgios N. Yannakakis},
title={Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students},
booktitle={Proceedings of the ACM Interaction Design and Children (IDC) conference},
year={2021},
}
@inproceedings{sfikas2021montecarloelites,
author={Konstantinos Sfikas and Antonios Liapis and Georgios N. Yannakakis},
title={Monte Carlo Elites: Quality-Diversity Selection as a Multi-Armed Bandit Problem},
booktitle={Proceedings of the Genetic and Evolutionary Computation Conference},
year={2021},
}
@inproceedings{galanos2021archelitesposter,
author={Theodoros Galanos and Antonios Liapis and Georgios N. Yannakakis and Reinhard Koenig},
title={ARCH-Elites: Quality-Diversity for Urban Design},
booktitle={Proceedings of the Genetic and Evolutionary Computation Conference},
year={2021},
}
@article{sfikas2021againstpandemic,
author={Konstantinos Sfikas and Antonios Liapis},
title={Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic},
journal={IEEE Transactions on Games},
volume={14},
number={3},
year={2021},
}
@article{migkotzidis2021susketch,
author={Panagiotis Migkotzidis and Antonios Liapis},
title={SuSketch: Surrogate Models of Gameplay as a Design Assistant},
journal={IEEE Transactions on Games},
volume={14},
number={2},
pages={273-283},
year={2021},
}
@inproceedings{liapis2020tenyears,
author = {Antonios Liapis},
title = {10 Years of the {PCG} workshop: Past and Future Trends},
booktitle={Proceedings of the FDG Workshop on Procedural Content Generation},
year={2020},
}
@inproceedings{guzdial2020ttrpg,
author = {Matthew Guzdial and Devi Acharya and Max Kreminski and Michael Cook and Mirjam Eladhari and Antonios Liapis and Anne Sullivan},
title = {Tabletop Roleplaying Games as Procedural Content Generators},
booktitle={Proceedings of the FDG Workshop on Procedural Content Generation},
year={2020},
}
@incollection{liapis2021chapter,
author={Antonios Liapis},
title={Artificial Intelligence for Designing Games},
booktitle={The Handbook of Artificial Intelligence and the Arts},
editor={Penousal Machado and Juan Romero and Gary Greenfield},
publisher={Springer},
year={2021},
note={in print},
}
@inproceedings{sfikas2020collaborative,
author = {Konstantinos Sfikas and Antonios Liapis},
title = {Collaborative Agent Gameplay in the Pandemic Board Game},
booktitle={Proceedings of the Foundations of Digital Games Conference},
year={2020},
}
@inproceedings{kontiza2020reliving,
author = {Kalliopi Kontiza and Antonios Liapis and Catherine Emma Jones},
title = {Reliving the Experience of Visiting a Gallery: Methods for Evaluating Informal Learning in Games for Cultural Heritage},
booktitle={Proceedings of the Foundations of Digital Games Conference},
year={2020},
}
@inproceedings{sarr2020djehuty,
author = {Jean Michel A. Sarr and Georgios N. Yannakakis and Antonios Liapis and Alassane Bah and Christophe Cambier},
title = {Djehuty: A Mixed-Initiative Handwriting Game for Preschoolers},
booktitle={Proceedings of the Foundations of Digital Games Conference},
year={2020},
}
@inproceedings{pfau2020replicants,
author = {Johannes Pfau and Antonios Liapis and Georg Volkmar and Georgios N. Yannakakis and Rainer Malaka},
title = {{Dungeons \& Replicants: Automated} Game Balancing via Deep Player Behavior Modeling},
booktitle={Proceedings of the IEEE Conference on Games},
year={2020},
}
@article{melhart2020ifeelifeelyou,
author = {David Melhart and Georgios N. Yannakakis and Antonios Liapis},
title = {I Feel I Feel You: A Theory of Mind Experiment in Games},
journal = {K\"{u}nstliche Intelligenz},
volume = {34},
pages={45-55},
publisher = {Springer},
year = {2020},
}
@inproceedings{kosmopoulos2020summarization,
author = {Aris Kosmopoulos and Antonios Liapis and George Giannakopoulos and Nikiforos Pittaras},
title = {Summarizing Game Reviews: First Contact},
booktitle = {Proceedings of the SETN workshop on Games and AI},
year = {2020},
}
@inproceedings{lykourentzou2019selforganization,
author = {Ioanna Lykourentzou and Antonios Liapis and Costas Papastathis and Konstantinos Papangelis and Costas Vassilakis},
title = {Exploring Self-organisation in Crowd Teams},
booktitle={Proceedings of the IE3 workshop on crowd-powered e-services},
publisher={Springer}
year = {2019},
}
@inproceedings{liapis2019modellingiconoscope,
author = {Antonios Liapis and Daniele Gravina and Emil Kastbjerg and Georgios N. Yannakakis},
title = {Modelling the Quality of Visual Creations in Iconoscope},
booktitle = {Proceedings of the 8th International Games and Learning Alliance Conference},
publisher = {Springer},
year = {2019},
}
@inproceedings{savvani2019participatory,
author = {Stamatia Savvani and Antonios Liapis},
title = {A Participatory Approach to Redesigning Games for Educational Purposes},
booktitle = {Proceedings of the 8th International Games and Learning Alliance Conference},
publisher = {Springer},
year = {2019},
}
@article{dahroug2021dates,
author = {Ahmed Dahroug and Andreas Vlachidis and Antonios Liapis and Antonis Bikakis and Martin Lopez-Nores and Owen Sacco and Jose Juan Pazos-Arias},
title = {Using Dates as Contextual Information for Personalized Cultural Heritage Experiences},
journal = {SAGE Journal of Information Science},
volume = {47},
number = {1},
year = {2021},
pages = {82-100},
url = {https://doi.org/10.1177/0165551519871823},
}
@article{karavolos2021multifaceted,
author = {Daniel Karavolos and Antonios Liapis and Georgios N. Yannakakis},
title = {A Multi-Faceted Surrogate Model for Search-based Procedural Content Generation},
journal = {IEEE Transactions on Games},
year = {2021},
volume = {13},
number = {1},
pages = {11-22},
}
@inproceedings{makantasis2019pixels,
author = {Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
title = {From Pixels to Affect: A Study on Games and Player Experience},
booktitle = {Proceedings of the International Conference on Affective Computing and Intelligent Interaction},
year = {2019},
}
@inproceedings{melhart2019pagan,
author = {David Melhart and Antonios Liapis and Georgios N. Yannakakis},
title = {PAGAN: Video Affect Annotation Made Easy},
booktitle = {Proceedings of the International Conference on Affective Computing and Intelligent Interaction},
year = {2019},
}
@inproceedings{camilleri2019pyplt,
author = {Elizabeth Camilleri and Georgios N. Yannakakis and David Melhart and Antonios Liapis},
title = {PyPLT: Python Preference Learning Toolbox},
booktitle = {Proceedings of the International Conference on Affective Computing and Intelligent Interaction},
year = {2019},
}
@inproceedings{gravina2019pcgqd,
author = {Daniele Gravina and Ahmed Khalifa and Antonios Liapis and Julian Togelius and Georgios N. Yannakakis},
title = {Procedural Content Generation through Quality-Diversity},
booktitle = {Proceedings of the IEEE Conference on Games},
year = {2019},
}
@inproceedings{green2019dungeon,
author = {Michael Cerny Green and Ahmed Khalifa and Athoug Alsoughayer and Divyesh Surana and Antonios Liapis and Julian Togelius},
title = {Two-step Constructive Approaches for Dungeon Generation},
booktitle = {Proceedings of the FDG Workshop on Procedural Content Generation},
year = {2019},
}
@inproceedings{melhart2019gameplaysays,
author = {David Melhart and Ahmad Azadvar and Alessandro Canossa and Antonios Liapis and Georgios N. Yannakakis},
title = {Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division},
booktitle = {Proceedings of the IEEE Conference on Games},
year = {2019},
}
@inproceedings{liapis2019thenewbornworld,
author = {Antonios Liapis},
title = {The Newborn World: Guiding Creativity in a Competitive Storytelling Game},
booktitle = {Proceedings of the IEEE Conference on Games},
year = {2019},
}
@inproceedings{liapis2019fusing,
author = {Antonios Liapis and Daniel Karavolos and Konstantinos Makantasis and Konstantinos Sfikas and Georgios N. Yannakakis},
title = {Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes},
booktitle = {Proceedings of the IEEE Conference on Games},
year = {2019},
}
@inproceedings{panagopoulos2019summarization,
author = {George Panagiotopoulos and George Giannakopoulos and Antonios Liapis},
title = {A Study on Video Game Review Summarization},
booktitle = {Proceedings of the MultiLing Workshop: Summarization Across Languages, Genres and Sources},
pages = {35-43},
year = {2019},
}
@inproceedings{gravina2019blending,
author = {Daniele Gravina and Antonios Liapis and Georgios N. Yannakakis},
title = {Blending Notions of Diversity for MAP-Elites},
booktitle = {Proceedings of the Genetic and Evolutionary Computation Conference},
year = {2019},
}
@incollection{liapis2018alientransmission,
author = {Antonios Liapis},
title = {Deciphering Generated Symbols as a Game Mechanic: The Design of Alien Transmission},
booktitle = {Seeds: The Procjam Zine},
issue = {3},
year = {2018},
}
@incollection{liapis2018realdata,
author = {Antonios Liapis},
title = {Real-world Data as a Seed},
booktitle = {Seeds: The Procjam Zine},
issue = {3},
year = {2018},
}
@article{gravina2019qualitydiversity,
author = {Daniele Gravina and Antonios Liapis and Georgios N. Yannakakis},
title = {Quality Diversity Through Surprise},
journal = {IEEE Transactions on Evolutionary Computation},
volume={23},
number={4},
pages={603-616},
year = {2019},
}
@article{liapis2019orchestrating,
author = {Antonios Liapis and Georgios N. Yannakakis and Mark J. Nelson and Mike Preuss and Rafael Bidarra},
journal={IEEE Transactions on Games},
title={Orchestrating Game Generation},
year={2019},
volume={11},
number={1},
pages={48-68},
}
@inproceedings{kontiza2018paintings,
author={Kalliopi Kontiza and Antonios Liapis and Joseph Padfield},
title={Capturing the Virtual Movement of Paintings: A Game and A Tool},
booktitle={Proceedings of the Digital Heritage International Congress (DigitalHeritage)},
year={2018},
}
@inproceedings{green2018dataagent,
author={Michael Cerny Green and Gabriella A. B. Barros and Antonios Liapis and Julian Togelius},
title={DATA Agent},
booktitle={Proceedings of the 13th Conference on the Foundations of Digital Games},
year={2018},
}
@inproceedings{karavolos2018pairing,
author={Daniel Karavolos and Antonios Liapis and Georgios N. Yannakakis},
title={Pairing Character Classes in a Deathmatch Shooter Game via a Deep-Learning Surrogate Model},
booktitle={Proceedings of the FDG Workshop on Procedural Content Generation},
year={2018},
}
@inproceedings{zhu2018explainable,
author={Jichen Zhu and Antonios Liapis and Sebastian Risi and Rafael Bidarra and G. Michael Youngblood},
title={Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation},
booktitle={Proceedings of the IEEE Conference on Computational Intelligence and Games},
year={2018},
}
@inproceedings{melhart2018study,
author={David Melhart and Konstantinos Sfikas and Giorgos Giannakakis and Georgios N. Yannakakis and Antonios Liapis},
title={A Study on Affect Model Validity: Nominal vs Ordinal Labels},
booktitle={Proceedings of the IJCAI workshop on AI and Affective Computing},
year={2018},
}
@inproceedings{karavolos2018surrogate,
author={Daniel Karavolos and Antonios Liapis and Georgios N. Yannakakis},
title={Using a Surrogate Model of Gameplay for Automated Level Design},
booktitle={Proceedings of the IEEE Conference on Computational Intelligence and Games},
year={2018},
}
@inproceedings{barros2018maximalist,
author = {Gabriella A. B. Barros and Michael Cerny Green and Antonios Liapis and Julian Togelius},
title = {Data-driven Design: A Case for Maximalist Game Design},
booktitle = {Proceedings of the International Conference of Computational Creativity},
year = {2018},
}
@inproceedings{gravina2018fusing,
author = {Daniele Gravina and Antonios Liapis and Georgios N. Yannakakis},
title = {Fusing Novelty and Surprise for Evolving Robot Morphologies},
booktitle = {Proceedings of the Genetic and Evolutionary Computation Conference},
year = {2018},
}
@article{barros2018einstein,
author = {Gabriella A. B. Barros and Michael Cerny Green and Antonios Liapis and Julian Togelius},
title = {Who Killed {Albert Einstein}? From Open Data to Murder Mystery Games},
journal = {IEEE Transactions on Games},
year={2019},
volume={11},
number={1},
pages={79-89},
}
@article{holmgard2019evolvedmcts,
author = {Christoffer Holmg{\aa}rd and Michael Cerny Green and Antonios Liapis and Julian Togelius},
title = {Automated Playtesting with Procedural Personas through {MCTS} with Evolved Heuristics},
journal = {IEEE Transactions on Games},
volume = {11},
number = {4},
pages = {352-362},
year = {2019},
}
@incollection{liapis2018piecemeal,
author = {Antonios Liapis},
title = {Piecemeal Evolution of a first Person Shooter Level},
booktitle = {Applications of Evolutionary Computation},
year = {2018},
publisher={Springer},
}
@incollection{liapis2018pokemon,
author = {Antonios Liapis},
title = {Recomposing the Pok{\'e}mon Color Palette},
booktitle = {Applications of Evolutionary Computation},
year = {2018},
publisher={Springer},
}
@incollection{kowalski2018mappingchess,
author = {Jakub Kowalski and Antonios Liapis and {\L}ukasz {\.Z}arczy{\'n}ski},
title = {Mapping Chess Aesthetics onto Procedurally Generated Chess-like Games},
booktitle = {Applications of Evolutionary Computation},
year = {2018},
publisher={Springer},
}
@inproceedings{lopes2017ranktrace,
author = {Phil Lopes and Georgios N. Yannakakis and Antonios Liapis},
title = {RankTrace: Relative and Unbounded Affect Annotation},
booktitle = {Proceedings of the International Conference on Affective Computing and Intelligent Interaction},
year = {2017},
}
@inproceedings{camilleri2017generalmodels,
author = {Elizabeth Camilleri and Georgios N. Yannakakis and Antonios Liapis},
title = {Towards General Models of Player Affect},
booktitle = {Proceedings of the International Conference on Affective Computing and Intelligent Interaction},
year = {2017},
}
@inproceedings{sacco2017gamecharacterontology,
author = {Owen Sacco and Antonios Liapis and Georgios N. Yannakakis},
title = {Game Character Ontology (GCO): A Vocabulary for Extracting and Describing Game Character Information from Web Content},
booktitle = {Proceedings of the International Conference on Semantic Systems},
year = {2017},
}
@inproceedings{karavolos2017patterns,
author = {Daniel Karavolos and Antonios Liapis and Georgios N. Yannakakis},
title = {Learning the Patterns of Balance in a Multi-Player Shooter Game},
booktitle = {Proceedings of the FDG workshop on Procedural Content Generation in Games},
year = {2017},
}
@inproceedings{deterding2017mixedinitiative,
author = {Sebastian Deterding and Jonathan Hook and Rebecca fiebrink and Marco Gillies and Jeremy Gow and Memo Akten and Gillian Smith and Antonios Liapis and Kate Compton},
title = {Mixed-Initiative Creative Interfaces},
booktitle = {Proceedings of the CHI Conference Extended Abstracts on Human Factors in Computing Systems},
year = {2017},
}
@article{lopes2019modelingsoundscapes,
author = {Phil Lopes and Antonios Liapis and Georgios N. Yannakakis},
title = {Modelling Affect for Horror Soundscapes},
journal = {IEEE Transactions on Affective Computing},
volume={10},
number={2},
pages={209-222},
year = {2017},
}
@inproceedings{gravina2017noveltysurprise,
author = {Daniele Gravina and Antonios Liapis and Georgios N. Yannakakis},
title = {Coupling Novelty and Surprise for Evolutionary Divergence},
booktitle = {Proceedings of the Genetic and Evolutionary Computation Conference},
year = {2017},
}
@inproceedings{gravina2017softrobot,
author = {Daniele Gravina and Antonios Liapis and Georgios N. Yannakakis},
title = {Exploring Divergence in Soft Robot Evolution},
booktitle = {Proceedings of the Genetic and Evolutionary Computation Conference},
year = {2017},
}
@inproceedings{liapis2017multisegment,
author = {Antonios Liapis},
title = {Multi-segment Evolution of Dungeon Game Levels},
booktitle = {Proceedings of the Genetic and Evolutionary Computation Conference},
year = {2017},
}
@inproceedings{jones2017boardgame,
author = {Catherine Emma Jones and Antonios Liapis and Ioanna Lykourentzou and Daniele Guido},
title = {Board Game Prototyping to Co-Design a Better Location-Based Digital Game},
booktitle = {Proceedings of the CHI Conference Extended Abstracts on Human Factors in Computing Systems},
year = {2017},
publisher = {Association for Computing Machinery},
}
@incollection{liapis2017webiconoscope,
author = {Antonios Liapis},
title = {Mixed-initiative Creative Drawing with webIconoscope},
booktitle = {Proceedings of the 6th International Conference on Computational Intelligence in Music, Sound, Art and Design. (EvoMusArt)},
year = {2017},
volume={10198, LNCS},
publisher = {Springer},
}
@incollection{shaker2016constructive,
author={Shaker, Noor and Liapis, Antonios and Togelius, Julian and Lopes, Ricardo and Bidarra, Rafael},
title={Constructive Generation Methods for Dungeons and Levels},
booktitle={Procedural Content Generation in Games: A Textbook and an Overview of Current Research},
editor={Shaker, Noor and Togelius, Julian and Nelson, Mark J.},
pages={31--55},
publisher={Springer},
year={2016}
}
@incollection{liapis2016mixedinitiative,
author={Liapis, Antonios and Smith, Gillian and Shaker, Noor},
title={Mixed-initiative Content Creation},
booktitle={Procedural Content Generation in Games: A Textbook and an Overview of Current Research},
editor={Shaker, Noor and Togelius, Julian and Nelson, Mark J.},
pages={195--214},
publisher={Springer},
year={2016}
}
@article{liapis2016canmixedinitiative,
author = {Antonios Liapis and Georgios N. Yannakakis and Constantine Alexopoulos and Phil Lopes},
title = {Can Computers Foster Human Users' Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity},
journal = {Digital Culture \& Education (DCE)},
volume={8},
number={2},
pages={136-152},
year = {2016},
}
@inproceedings{lopes2016sonanciademo,
author = {Phil Lopes and Antonios Liapis and Georgios N. Yannakakis},
title = {Sonancia: a Multi-Faceted Generator for Horror},
booktitle = {Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG)},
year = {2016},
}
@inproceedings{sacco2016holistic,
author = {Owen Sacco and Antonios Liapis and Georgios N. Yannakakis},
title = {A Holistic Approach for Semantic-Based Game Generation},
booktitle = {Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG)},
year = {2016},
}
@inproceedings{gravina2016constrainedsurprise,
author = {Daniele Gravina and Antonios Liapis and Georgios N. Yannakakis},
title = {Constrained Surprise Search for Content Generation},
booktitle = {Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG)},
year = {2016},
}
@inproceedings{karavolos2016evolvingmissions,
author = {Daniel Karavolos and Antonios Liapis and Georgios N. Yannakakis},
title = {Evolving Missions to Create Game Spaces},
booktitle = {Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG)},
year = {2016},
}
@inproceedings{liapis2016boostingcc,
author = {Antonios Liapis and Georgios N. Yannakakis},
title = {Boosting Computational Creativity with Human Interaction in Mixed-Initiative Co-Creation Tasks},
booktitle = {Proceedings of the ICCC workshop on Computational Creativity and Games},
year = {2016},
}
@inproceedings{yannakakis2016surprise,
author = {Georgios N. Yannakakis and Antonios Liapis},
title = {Searching for Surprise},
booktitle = {Proceedings of the International Conference on Computational Creativity},
year = {2016},
}
@inproceedings{lopes2016framing,
author = {Phil Lopes and Antonios Liapis and Georgios N. Yannakakis},
title = {Framing Tension for Game Generation},
booktitle = {Proceedings of the International Conference on Computational Creativity},
year = {2016},
}
@inproceedings{barros2016mystery,
author = {Gabriella A. B. Barros and Antonios Liapis and Julian Togelius},
title = {Murder Mystery Generation from Open Data},
booktitle = {Proceedings of the International Conference on Computational Creativity},
year = {2016},
}
@inproceedings{lim2016avatars,
author = {Chong-U Lim and Antonios Liapis and D. Fox Harrell},
title = {Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering},
booktitle = {Proceedings of the International Joint Conference of DiGRA and FDG},
year = {2016},
}
@inproceedings{barros2016playingdata,
author = {Gabriella A. B. Barros and Antonios Liapis and Julian Togelius},
title = {Playing with Data: Procedural Generation of Adventures from Open Data},
booktitle = {Proceedings of the International Joint Conference of DiGRA and FDG},
year = {2016},
}
@inproceedings{gravina2016surprisebeyond,
author = {Daniele Gravina and Antonios Liapis and Georgios N. Yannakakis},
title = {Surprise Search: Beyond Objectives and Novelty},
booktitle = {Proceedings of the Genetic and Evolutionary Computation Conference},
year = {2016},
publisher = {ACM},
}
@incollection{liapis2016arcade,
author = {Antonios Liapis},
title = {Exploring the Visual Styles of Arcade Game Assets},
booktitle = {Proceedings of Evolutionary and Biologically Inspired Music, Sound, Art and Design (EvoMusArt)},
year = {2016},
publisher = {Springer},
}
@inproceedings{holmgard2015mcts,
author = {Christoffer Holmg{\aa}rd and Antonios Liapis and Julian Togelius and Georgios N. Yannakakis},
title = {Monte-Carlo Tree Search for Persona Based Player Modeling},
booktitle={Proceedings of the AIIDE workshop on Player Modeling},
year = {2015},
}
@inproceedings{liapis2015service,
author = {Antonios Liapis},
title = {Map Sketch Generation as a Service},
booktitle={Proceedings of the AIIDE workshop on Experimental AI in Games},
year = {2015},
}
@inproceedings{lopes2015horror,
author = {Phil Lopes and Antonios Liapis and Georgios N. Yannakakis},
title = {Targeting Horror via Level and Soundscape Generation},
booktitle={Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference},
year = {2015},
}
@inproceedings{liapis2015refining,
author = {Antonios Liapis and Georgios N. Yannakakis},
title = {Refining the Paradigm of Sketching in AI-Based Level Design},
booktitle={Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference},
year = {2015},
}
@inproceedings{cachia2015fps,
author = {William Cachia and Antonios Liapis and Georgios N. Yannakakis},
title = {Multi-Level Evolution of Shooter Levels},
booktitle={Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference},
year = {2015},
}
@inproceedings{lopes2015sonancia,
author = {Phil Lopes and Antonios Liapis and Georgios N. Yannakakis},
title = {Sonancia: Sonification of Procedurally Generated Game Levels},
booktitle = {Proceedings of the ICCC workshop on Computational Creativity {&} Games},
year = {2015},
}
@inproceedings{abela2015underwater,
author = {Ryan Abela and Antonios Liapis and Georgios N. Yannakakis},
title = {A Constructive Approach for the Generation of Underwater Environments},
booktitle = {Proceedings of the FDG workshop on Procedural Content Generation in Games},
year = {2015},
}
@inproceedings{barros2015dataadventures,
author = {Gabriella A. B. Barros and Antonios Liapis and Julian Togelius},
title = {Data Adventures},
booktitle = {Proceedings of the FDG workshop on Procedural Content Generation in Games},
year = {2015},
}
@inproceedings{liapis2015iconoscope,
author = {Antonios Liapis and Amy K. Hoover and Georgios N. Yannakakis and Constantine Alexopoulos and Evangelia V. Dimaraki},
title = {Motivating Visual Interpretations in Iconoscope: Designing a Game for Fostering Creativity},
booktitle = {Proceedings of the 10th Conference on the Foundations of Digital Games},
year = {2015},
}
@inproceedings{holmgard2015minidungeons2,
author = {Christoffer Holmgard and Antonios Liapis and Julian Togelius and Georgios N. Yannakakis},
title = {MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions},
booktitle = {Proceedings of the 10th Conference on the Foundations of Digital Games},
year = {2016},
}
@article{holmgard2015evolving,
author = {Christoffer Holmg{\aa}rd and Antonios Liapis and Julian Togelius and Georgios N. Yannakakis },
title = {Evolving Models of Player Decision Making: Personas versus Clones},
journal = {Entertainment Computing},
volume = {16},
pages = {95-104},
publisher = {Elsevier},
year = {2016},
}
@incollection{liapis2015personacritics,
author = {Antonios Liapis and Christoffer Holmg{\aa}rd and Georgios N. Yannakakis and Julian Togelius},
title = {Procedural Personas as Critics for Dungeon Generation},
booktitle = {Applications of Evolutionary Computation},
volume={9028, LNCS},
year = {2015},
publisher={Springer},
}
@incollection{zhang2015drawcompileevolve,
author = {Jinhong Zhang and Rasmus Taarnby and Antonios Liapis and Sebastian Risi},
title = {DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations},
booktitle = {Evolutionary and Biologically Inspired Music, Sound, Art and Design (EvoMusArt)},
volume={9027, LNCS},
year = {2015},
publisher={Springer},
}
@incollection{hoover2015audioinspace,
author = {Amy K. Hoover and William Cachia and Antonios Liapis and Georgios N. Yannakakis},
title = {AudioInSpace: Exploring the Creative Fusion of Generative Audio, Visuals and Gameplay},
booktitle = {Evolutionary and Biologically Inspired Music, Sound, Art and Design (EvoMusArt)},
volume={9027, LNCS},
year = {2015},
publisher={Springer},
}
@inproceedings{holmgard2014personasversusclones,
author = {Christoffer Holmg{\aa}rd and Antonios Liapis and Julian Togelius and Georgios N. Yannakakis},
title = {Personas versus Clones for Player Decision Modeling},
booktitle = {Proceedings of the International Conference on Entertainment Computing (ICEC)},
year = {2014},
publisher={Springer},
}
@phdthesis{liapis2014thesis,
author = {Antonios Liapis},
title = {Searching for Sentient Design Tools for Game Development},
school = {Center for Computer Games, IT University of Copenhagen, Copenhagen, Denmark},
year = {2014},
}
@inproceedings{liapis2014modelingsketchbook,
author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title = {Designer Modeling for Sentient Sketchbook},
booktitle = {Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG)},
year = {2014},
}
@inproceedings{preuss2014gooddiverse,
author = {Mike Preuss and Antonios Liapis and Julian Togelius},
title = {Searching for Good and Diverse Game Levels},
booktitle = {Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG)},
year = {2014},
}
@inproceedings{holmgard2014evolvingpersonas,
author = {Christoffer Holmg{\aa}rd and Antonios Liapis and Julian Togelius and Georgios N. Yannakakis},
title = {Evolving Personas for Player Decision Modeling},
booktitle = {Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG)},
year = {2014},
}
@inproceedings{risi2014collaborative,
author = {Sebastian Risi and Jinhong Zhang and Rasmus Taarnby and Peter Greve and Jan Piskur and Antonios Liapis and Julian Togelius},
title = {The Case for a Mixed-Initiative Collaborative Neuroevolution Approach},
booktitle = {Proceedings of the ALIFE workshop on Artificial Life and the Web},
year = {2014},
}
@inproceedings{liapis2014gamecreativity,
author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title = {Computational Game Creativity},
booktitle = {Proceedings of the fifth International Conference on Computational Creativity},
year = {2014},
}
@article{liapis2015ecj,
author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title = {Constrained Novelty Search: A Study on Game Content Generation},
journal = {Evolutionary Computation},
volume = {23},
number = {1},
pages = {101-129},
year = {2015},
}
@inproceedings{yannakakis2014micc,
author = {Georgios N. Yannakakis and Antonios Liapis and Constantine Alexopoulos},
title = {Mixed-Initiative Co-Creativity},
booktitle = {Proceedings of the 9th Conference on the Foundations of Digital Games},
year = {2014},
}
@inproceedings{holmgard2014generativeagents,
author = {Christoffer Holmg{\aa}rd and Antonios Liapis and Julian Togelius and Georgios N. Yannakakis},
title = {Generative Agents for Player Decision Modeling in Games},
booktitle = {Poster Proceedings of the 9th Conference on the Foundations of Digital Games},
year = {2014},
}
@inproceedings{togelius2014characteristics,
author = {Julian Togelius and Mark J. Nelson and Antonios Liapis},
title = {Characteristics of Generatable Games},
booktitle = {Proceedings of the FDG Workshop on Procedural Content Generation},
year = {2014},
}
@inproceedings{liapis2013evaluations,
author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title = {Towards a Generic Method of Evaluating Game Levels},
booktitle = {Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference},
year = {2013},
}
@inproceedings{liapis2013designermodeling,
author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title = {Designer Modeling for Personalized Game Content Creation Tools},
booktitle = {Proceedings of the AIIDE Workshop on Artificial Intelligence {\&} Game Aesthetics},
year = {2013},
}
@inproceedings{liapis2013rie,
author = {Antonios Liapis and H\'{e}ctor P. Mart\'{i}nez and Julian Togelius and Georgios N. Yannakakis},
title = {Adaptive Game Level Creation through Rank-based Interactive Evolution},
booktitle = {Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG)},
year = {2013},
}
@inproceedings{liapis2013gecco,
author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title = {Enhancements to Constrained Novelty Search: Two-Population Novelty Search for Generating Game Content},
booktitle = {Proceedings of the Genetic and Evolutionary Computation Conference},
pages = {343-350},
year = {2013},
}
@inproceedings{liapis2013delenox,
author = {Antonios Liapis and H\'{e}ctor P. Mart\'{i}nez and Julian Togelius and Georgios N. Yannakakis},
title = {Transforming Exploratory Creativity with {DeLeNoX}},
booktitle = {Proceedings of the Fourth International Conference on Computational Creativity},
pages={56-63},
year = {2013},
}
@inproceedings{liapis2013sketchbook,
author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title = {Sentient Sketchbook: Computer-Aided Game Level Authoring},
booktitle = {Proceedings of the 8th Conference on the Foundations of Digital Games},
pages={213-220},
year = {2013},
}
@incollection{liapis2013world,
author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title = {Sentient World: Human-Based Procedural Cartography},
booktitle = {Proceedings of Evolutionary and Biologically Inspired Music, Sound, Art and Design (EvoMusArt)},
year = {2013},
volume={7834, LNCS},
pages = {180-191},
publisher = {Springer},
}
@incollection{liapis2013evo,
author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title = {Generating Map Sketches for Strategy Games},
booktitle = {Proceedings of Applications of Evolutionary Computation},
year = {2013},
volume = {7835, LNCS},
pages = {264-273},
publisher = {Springer},
}
@inproceedings{liapis2012limitations,
author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title = {Limitations of Choice-Based Interactive Evolution for Game Level Design},
booktitle = {Proceedings of AIIDE Workshop on Human Computation in Digital Entertainment},
year = {2012},
}
@article{liapis2012adaptivemodel,
author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title = {Adapting Models of Visual Aesthetics for Personalized Content Creation},
journal = {IEEE Transactions on Computational Intelligence and AI in Games},
year = {2012},
volume={4},
number={3},
pages={213-228},
}
@inproceedings{liapis2011visualproperties,
author={Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title={Optimizing Visual Properties of Game Content Through Neuroevolution},
booktitle={Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference},
year={2011},
}
@inproceedings{liapis2011functional,
author={Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title={Neuroevolutionary Constrained Optimization for Content Creation},
booktitle={Proceedings of IEEE Conference on Computational Intelligence and Games},
year={2011},
pages={71-78},
}