Participation in Funded Projects

PULSE-ART: Promoting Understanding and Lifelong learning Successful Education through the ARTs and culture

Funded Under: Horizon-CL2

Type: HORIZON-CL2-2024-TRANSFORMATIONS-01-08 - Arts and cultural awareness and expression in education and training (Research Innovation Action)

Overall budget: €3,183,147.50

Grant agreement ID: 101178988

Duration: 1 November 2024 - 31 October 2027

PULSE-ART will produce compelling evidence illustrating the positive impact of arts in education for the enhancement of cultural expression and awareness (CAE). At the heart of this initiative lies the concept of integrating art, culture, and heritage institutions, including museums, galleries, cultural centres and overall CCIs, into the educational framework.

Project Description

RECLAIM: AI-powered Robotic Material Recovery in a Box

Funded Under: Horizon-CL4

Type: 2021-DIGITAL-EMERGING-01-09 - AI, Data and Robotics for the Green Deal (AI, Data and Robotics Partnership) (Innovation Action)

Overall budget: €3,278,725

Grant agreement ID: 101070524

Duration: 1 September 2022 - 31 August 2025

RECLAIM will develop a portable, robotic material recovery facility tailored to small-scale material recovery in remote parts of the world. The proposal exploits well-tested technology in robotics, AI and data analytics which is improved to facilitate distributed material recovery. Further, a citizen science approach will increase social sensitivity to the Green Deal. This is accomplished via a novel Recycling Data-Game that enables and encourages citizens to participate in the project by providing annotations to be used in deep learning for the re-training of the AI module.

Project WebsiteProject Description

PrismArch: Virtual reality aided design blending cross-disciplinary aspects of architecture in a multi-simulation environment

Funded Under: H2020-ICT

Type: ICT-55-2020 - Interactive Technologies (Innovation Action)

Overall budget: €2,319,375

Grant agreement ID: 952002

Duration: 1 November 2020 - 31 October 2022

PrismArch developped a VR-aided design environment able to host both architects and engineers towards a common goal, the effective realization of an architectural project. As a platform, PrismArch allowed for dynamic collaboration and joint decision-making, and as an interface it allowed users to preview, evaluate, simulate their work-in-progress with the assistance of suggestions and feedback provided by artificial intelligence.

Project WebsiteProject Description

AI4Media: A European Excellence Centre for Media, Society and Democracy

Funded Under: H2020-ICT

Type: ICT-48-2020 - Towards a vibrant European network of AI excellence centres (Research Innovation Action)

Overall budget: €11,999,722.50

Grant agreement ID: 951911

Duration: 1 September 2020 - 31 August 2024

AI4Media was a centre of excellence and a wide network of researchers across Europe and beyond, with a focus on delivering the next generation of core AI advances to serve the key sector of Media, to make sure that the European values of ethical and trustworthy AI are embedded in future AI deployments, and to re-imagine AI as a crucial beneficial enabling technology in the service of Society and Media.

Project WebsiteProject Description

LearnML: Learn to Machine Learn

Funded Under: ERASMUS+ Strategic Partnership

Type: Strategic Partnerships for School Education

Overall budget: €449,070

Grant agreement ID: 2019-1-MT01-KA201-051220

Duration: 1 September 2019 - 31 August 2022

The LearnML project brought state-of-the-art innovation into schools, transferred the notion of AI literacy to primary and secondary education and introduced students to the core principles of AI and machine learning through a uniquely designed game-based educational toolbox.

Project Website

CoM_n_Play-Science: Learning science the fun and creative way: coding, making, and play as vehicles for informal science learning in the 21st century

Funded Under: H2020-EU.5.d.

Type: SwafS-11-2017 - Science education outside the classroom (Research and Innovation action)

Overall budget: €3,097,715

Grant agreement ID: 787476

Duration: 1 June 2018 - 31 May 2021

The COM_n_PLAY project investigated the nature and impact of the informal science learning gained through coding, making and play activities. It identified diverse practices and looked deeper into a sample of them, whereby participants of real-life activities are surveyed, observed, and gamefully engaged in intensive research.

Project WebsiteProject Description

eCrisis: "Europe in Crisis"

Funded Under: ERASMUS+ Strategic Partnership

Type: Strategic Partnerships for School Education

Overall budget: €449,168

Grant agreement ID: 2016-1-MT01-KA201-015221

Duration: 1 September 2016 - 31 August 2019

In the eCrisis project, inclusive education was targeted through playful and game-based learning to foster the development of social, civic and intercultural competences such as conflict resolution, creative thinking, and reflective debate in primary and secondary education students.

Project Website

ENVISAGE: ENhance VIrtual learning Spaces using Applied Gaming in Education

Funded Under: H2020-EU.2.1.1

Type: ICT-24-2016 - Gaming and gamification (Innovation action)

Overall budget: €1,208,125

Grant agreement ID: 731900

Duration: 1 October 2016 - 30 September 2018

ENVISAGE implemented and tested a data-driven approach to solve the problems of designing, adapting, revising and evolving virtual labs (i.e. virtual spaces emulating real laboratories where students can accomplish a number of learning tasks). Leveraging mature concepts and technologies from digital games in the form of game analytics and predictive models, during ENVISAGE a high-level, easy to use authoring environment was developed to allow educators to design, implement, and monitor the use of virtual labs.

Project WebsiteProject Description

CrossCult: Empowering reuse of digital cultural heritage in context-aware crosscuts of European history

Funded Under: H2020-EU.3.6.3

Type: REFLECTIVE-6-2015 - Innovation ecosystems of digital cultural assets (Innovation action)

Overall budget: €3,690,216.25

Grant agreement ID: 693150

Duration: 1 March 2016 - 28 February 2019

During the CrossCult project, 4 real-world flagship pilots involving a total of 8 culture heritage sites across Europe were implemented. The pilots used cutting-edge technology to connect existing digital cultural assets and to combine them with interactive experiences that all together are intended to increase retention, stimulate reflection and help European citizens appreciate their past and present in a holistic manner.

Project WebsiteProject Description

AutoGameDesign: Autonomous Computational Game Designers - Transforming Exploration via Deep Learning, Novelty Search and Emotive Modelling

Funded Under: FP7-PEOPLE

Overall budget: €100,000

Grant agreement ID: 630665

Duration: 1 March 2014 - 28 February 2018

Research carried out by AutoGameDesign explored how computational creators can be equipped with transformed exploratory creativity for the generation of novel and valuable outputs and how surprise can be modelled computationally and drive the search for and evaluate creativity.

Project WebsiteProject Description

C2Learn: Creative Emotional Reasoning Computational Tools Fostering Co-Creativity in Learning Processes

Funded Under: FP7-ICT

Type: ICT-2011.8.1 - Technology-enhanced learning

Overall budget: €3,129,828

Grant agreement ID: 318480

Duration: 1 November 2012 - 31 October 2015

The C2Learn project introduced an innovative digital gaming and social networking environment which incorporated diverse tools and games, the use of which can foster co-creativity in learning processes in the context of both formal and informal educational settings.

Project WebsiteProject Description

SIREN: Social games for conflIct REsolution based on natural iNteraction

Funded Under: FP7-ICT

Type: ICT-2009.4.2 - Technology-Enhanced Learning

Overall budget: €2,927,279

Grant agreement ID: 258453

Duration: 1 September 2010 - 31 August 2013

During the SIREN project, a number of conflict resolution games were designed and developped, taking advantage of recent advances in serious games, social networks, computational intelligence and emotional modelling to create motivating and educating games that help shape how children think about and handle conflicts.

Project Description