Codebase for Pandemic game-playing agent via Rollling Horizon Evolutionary Algorithm
Codebase for minimal MiniDungeons testbed
Codebase for constructive approaches of the PCG book
sounds on Soundcloud
10 Years of the PCG workshop: Past and Future Trends
(intended for 15 minutes)
Orchestrating Game Generation
(intended for 30-45 minutes)
Artificial Intelligence for Designing Games
CIG 2016 Tutorial on "Designing Games around AI"
Slidedeck (intended for 120 minutes)
GECCO 2019 Tutorial on "Creative Evolutionary Computation"
Slidedeck (intended for 100 minutes)
CGCO 2022 Keynote on "Games and Emotion: How AI can bridge the gap between design and experience"
Extended Slidedeck (intended for 50 minutes)