Antonios Liapis

  • About Me
  • Curriculum Vitae
  • Publications
  • Research Topics
  • Projects
  • Funding
  • Academic Duties
  • Online Articles
  • Resources

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Resources

Downloads

  • MiniDungeons sprites

Code Repositories

  • Codebase for Pandemic game-playing agent via Rollling Horizon Evolutionary Algorithm
  • Codebase for minimal MiniDungeons testbed
  • Codebase for constructive approaches of the PCG book
  • Sonancia dataset (and sounds on Soundcloud)

Article Resources

  • Large Language Models and Games: A Survey and Roadmap
    • Article (in PDF)
    • References (in BibTex)
  • 10 Years of the PCG workshop: Past and Future Trends
    • Article (in PDF)
    • Slidedeck (intended for 15 minutes)
    • Presentation video
  • Orchestrating Game Generation
    • Article (in HTML)
    • Slidedeck (intended for 30-45 minutes)
    • References (in BibTex)
  • Artificial Intelligence for Designing Games
    • Article (in HTML)
    • References (in BibTex)

Presentations

  • CIG 2016 Tutorial on "Designing Games around AI" Slidedeck (intended for 120 minutes)
  • GECCO 2019 Tutorial on "Creative Evolutionary Computation" Slidedeck (intended for 100 minutes)
  • CGCO 2022 Keynote on "Games and Emotion: How AI can bridge the gap between design and experience" Extended Slidedeck (intended for 50 minutes)