Multi-floor FPS Level Generation

In this project, first person shooter levels in the Cube 2 engine are generated via a search-based generative process. Genetic algorithms evolve the level's architecture and the placement of powerups and player spawnpoints, generating levels with one floor or two floors. The evaluation of generated levels combines metrics collected from simulations of artificial agents competing in the level and theory-based heuristics targeting general level design patterns.

Relevant Publications

  • William Cachia, Antonios Liapis and Georgios N. Yannakakis: "Multi-Level Evolution of Shooter Levels," in Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference, 2015. PDF BibTex