Antonios Liapis

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Online Articles

Peer-Reviewed Vision Papers

  • Large Language Models and Games: A Survey and Roadmap
  • Orchestrating Game Generation
  • Can Computers Foster Human Users' Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity
  • Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation
  • Computational Game Creativity
  • Procedural Content Generation through Quality Diversity
  • Data-driven Design: A Case for Maximalist Game Design
  • The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games
  • 10 Years of the PCG workshop: Past and Future Trends
  • Designer Modeling for Personalized Game Content Creation Tools
  • Designing for Playfulness in Human-AI Authoring Tools
  • A Holistic Approach for Semantic-Based Game Generation

AI and the Arts Book Chapter

  • Artificial Intelligence for Designing Games

PCG Book Chapters

  • Constructive Generation Methods for Dungeons and Levels
  • Mixed-Initiative Content Creation

Abstracts on Workgroups of the Dagstuhl Seminar 24261

  • Communal Computational Creativity

Abstracts on Workgroups of the Dagstuhl Seminar 22251

  • AI for Romantic Comedies
  • Artificial Intelligence for Audiences
  • Personalized Long-Term Game Adaptation Assistant AI

Abstracts on Workgroups of the Dagstuhl Seminar 17471

  • Mixed-Media Game AI
  • AI-assisted Board Game Play
  • Explainable AI for Designers

Abstracts on Workgroups of the Dagstuhl Seminar 15051

  • Creativity Facet Orchestration: the Whys and the Hows
  • Procedural Content Generation and Formal Design