Iconoscope is a creation game focusing on the visual depiction of semantic con-cepts in a creative fashion. Creativity is fostered due to the constrained medium (as players must compose an icon from a small set of primitive shapesand colors) and due to the demand for ambiguity (as players must create icons that will be hard to guess). The game was initially designed for co-located play by a group of learners, but has been redesigned as an online game (webIconoscope) which allows players to anonymously submit icons to a public database where all users can browse and provide feedback asynchronously.
Antonios Liapis: "Mixed-initiative Creative Drawing with webIconoscope," In Proceedings of the 6th International Conference on Computational Intelligence in Music, Sound, Art and Design (EvoMusArt), vol. 10198, LNCS. Springer, 2017. PDF BibTex
Antonios Liapis, Amy K. Hoover, Georgios N. Yannakakis, Constantine Alexopoulos and Evangelia V. Dimaraki: "Motivating Visual Interpretations in Iconoscope: Designing a Game for Fostering Creativity," in Proceedings of the 10th Conference on the Foundations of Digital Games, 2015. PDF BibTex
Antonios Liapis, Daniele Gravina, Emil Kastbjerg and Georgios N. Yannakakis: "Modelling the Quality of Visual Creations in Iconoscope," in Proceedings of the 8th International Games and Learning Alliance Conference. Springer, 2019. PDF BibTex
Antonios Liapis, Georgios N. Yannakakis, Constantine Alexopoulos and Phil Lopes: "Can Computers Foster Human Users' Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity," Digital Culture & Education (DCE), 8 (2). 2016. PDF HTML BibTex
Antonios Liapis and Georgios N. Yannakakis: "Boosting Computational Creativity with Human Interaction in Mixed-Initiative Co-Creation Tasks," in Proceedings of the ICCC workshop on Computational Creativity and Games. 2016. PDF BibTex