The Spaceship Design tool is an experiment in interactive evolution where the user's visual taste is captured via adaptive computational models. Identifying and measuring seven visual properties inspired by cognitive psychology as well as neuroscience, constrained neuroevolution of augmenting topologies is used to automatically generate spaceships which epitomize one or more of these visual properties. Moreover, by devising a measure of aesthetic quality which can adjust the importance of these visual properties according to a user's selection among presented content, the system is able both to identify the visual taste of the user and to accommodate it by generating spaceships which epitomize the aesthetic properties most prominent in the user-selected content.
Antonios Liapis, Georgios N. Yannakakis and Julian Togelius: "Adapting Models of Visual Aesthetics for Personalized Content Creation," IEEE Transactions on Computational Intelligence and AI in Games 4(3), 2012, pp. 213-228. PDF BibTex
Antonios Liapis, Georgios N. Yannakakis and Julian Togelius: "Optimizing Visual Properties of Game Content through Neuroevolution," in Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011. PDF BibTex
Antonios Liapis, Georgios N. Yannakakis and Julian Togelius: "Neuroevolutionary Constrained Optimization for Content Creation," in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), 2011, pp. 71-78. PDF BibTex
Antonios Liapis, Hector P. Martinez, Julian Togelius and Georgios N. Yannakakis: "Transforming Exploratory Creativity with DeLeNoX," in Proceedings of the Fourth International Conference on Computational Creativity, 2013, pp. 56-63. PDF BibTex
Antonios Liapis and Georgios N. Yannakakis: "Boosting Computational Creativity with Human Interaction in Mixed-Initiative Co-Creation Tasks," in Proceedings of the ICCC workshop on Computational Creativity and Games. 2016. PDF BibTex