Index of /papers
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a_constructive_approach_for_the_generation_of_underwater_environments.pdf
a_holistic_approach_for_semantic-based_game_generation.pdf
a_multi_faceted_surrogate_model_for_search_based_procedural_content_generation.pdf
a_participatory_approach_to_redesigning_games_for_educational_purposes.pdf
a_study_on_affect_model_validity_nominal_vs_ordinal_labels.pdf
adapting_models_of_visual_aesthetics_for_personalized_content_creation.pdf
adaptive_game_level_creation_through_rank-based_interactive_evolution.pdf
audio_in_space.pdf
automated_playtesting_with_procedural_personas_through_mcts_with_evolved_heuristics.pdf
blending_notions_of_diversity_for_map_elites.pdf
board_game_prototyping_to_co-design_a_better_location-based_digital_game.pdf
boosting_computational_creativity_with_human_interaction_in_mixed-initiative_co-creation_tasks.pdf
can_computers_foster_human_users_creativity.pdf
capturing_the_virtual_movement_of_paintings.pdf
chapter_ai_for_designing_games.pdf
characteristics_of_generatable_games.pdf
co-creating_game_content_using_an_adaptive_model_of_user_taste.pdf
collaborative_agent_gameplay_in_the_pandemic_board_game.pdf
computational_game_creativity.pdf
constrained_novelty_search.pdf
constrained_surprise_search_for_content_generation.pdf
coupling_novelty_and_surprise_for_evolutionary_divergence.pdf
data_adventures.pdf
data_agent.pdf
data_driven_design.pdf
designer_modeling_for_personalized_game_content_creation_tools.pdf
designer_modeling_for_sentient_sketchbook.pdf
discovering_social_and_aesthetic_categories_of_avatars.pdf
djehuty_a_mixed-initiative_handwriting_game_for_preschoolers.pdf
drawcompileevolve.pdf
dungeons_and_replicants_automated_game_balancing_via_deep_player_behavior_modeling.pdf
enhancements_to_constrained_novelty_search.pdf
evolving_missions_to_create_game_spaces.pdf
evolving_models_of_player_decision_making.pdf
evolving_personas_for_player_decision_modeling.pdf
explainable_ai_for_designers.pdf
exploring_divergence_in_soft_robot_evolution.pdf
exploring_the_visual_styles_of_arcade_game_assets.pdf
framing_tension_for_game_generation.pdf
from_pixels_to_affect_a_study_on_games_and_player_experience.pdf
fusing_level_and_ruleset_features_for_multimodal_learning_of_gameplay_outcomes.pdf
fusing_novelty_and_surprise_for_evolving_robot_morphologies.pdf
game_character_ontology.pdf
gameworlds_approvalForm.pdf
generating_map_sketches_for_strategy_games.pdf
generative_agents_for_player_decision_modeling_in_games.pdf
i_feel_i_feel_you_a_theory_of_mind_experiment_in_games.pdf
learning_the_patterns_of_balance_in_a_multi-player_shooter_game.pdf
limitations_of_choice-based_interactive_evolution_for_game_level_design.pdf
map_sketch_generation_as_a_service.pdf
mapping_chess_aesthetics_onto_procedurally_generated_chess-like_games.pdf
minidungeons_2.pdf
mixed-initiative_creative_drawing_with_webiconoscope.pdf
mixed-initiative_creative_interfaces.pdf
mixed_initiative_co-creativity.pdf
modelling_affect_for_horror_soundscapes.pdf
modelling_the_quality_of_visual_creations_in_iconoscope.pdf
monte-carlo_tree_search_for_persona_based_player_modeling.pdf
motivating_visual_interpretations_in_iconoscope.pdf
multi-level_evolution_of_shooter_levels.pdf
multi-segment_evolution_of_dungeon_game_levels.pdf
murder_mystery_generation_from_open_data.pdf
neuroevolutionary_constrained_optimization_for_content_creation.pdf
optimizing_visual_properties_of_game_content_through_neuroevolution.pdf
orchestrating_game_generation.pdf
pagan_video_affect_annotation_made_easy.pdf
pairing_character_classes_in_a_deathmatch_shooter_game_via_a_deep-learning_surrogate_model.pdf
personas_versus_clones_for_player_decision_modeling.pdf
piecemeal_evolution_of_a_first_person_shooter_level.pdf
playing_with_data.pdf
procedural_content_generation_via_quality_diversity.pdf
procedural_personas_as_critics_for_dungeon_generation.pdf
pyplt_python_preference_learning_toolbox.pdf
quality_diversity_through_surprise.pdf
ranktrace_relative_and_unbounded_affect_annotation.pdf
recomposing_the_pokemon_color_palette.pdf
refining_the_paradigm_of_sketching_in_ai-based_level_design.pdf
reliving_the_experience_of_visiting_a_gallery_methods_for_evaluating_informal_learning_in_games_for_cultural_heritage.pdf
searching_for_good_and_diverse_game_levels.pdf
searching_for_sentient_design_tools_for_game_development.pdf
searching_for_surprise.pdf
sentient_sketchbook.pdf
sentient_world.pdf
sonancia_a_multi-faceted_generator_for_horror.pdf
sonancia_sonification_of_procedurally_generated_game_levels.pdf
surprise_search_beyond_objectives_and_novelty.pdf
tabletop_roleplaying_games_as_procedural_content_generators.pdf
targeting_horror_via_level_and_soundscape_generation.pdf
ten_years_of_pcg_workshop.pdf
the_case_for_a_mixed-initiative_collaborative_neuroevolution_approach.pdf
the_newborn_world_guiding_creativity_in_a_competitive_storytelling_game.pdf
the_pixels_and_sounds_of_emotion_general-purpose_representations_of_arousal_in_games.pdf
towards_a_generic_method_of_evaluating_game_levels.pdf
towards_general_models_of_player_affect.pdf
transforming_exploratory_creativity_with_DeLeNoX.pdf
two_step_constructive_approaches_for_dungeon_generation.pdf
using_a_surrogate_model_of_gameplay_for_automated_level_design.pdf
using_dates_as_contextual_information_for_personalized_cultural_heritage_experiences.pdf
who_killed_albert_einstein_from_open_data_to_murder_mystery_games.pdf
your_gameplay_says_it_all.pdf