For online security purposes, full contact information is available only on request.
Ph.D. candidate, September 2011-2014
M.Sc., Information Technology, March 2011
Diploma, Electrical and Computer Engineering, June 2007
Lecturer (October 2015 - Present), Institute of Digital Games, University of Malta, Msida, Malta.
Postdoctoral Fellow (September 2014 - September 2015), Institute of Digital Games, University of Malta, Msida, Malta.
Co-PI of the Horizon 2020 project CoM'n'Play-Science (project no: 787476)
Co-PI of the Horizon 2020 project ENVISAGE: ENhance VIrtual learning Spaces using Applied Gaming in Education (project no: 731900)
Co-PI of the Horizon 2020 project CrossCult: Empowering reuse of digital cultural heritage in context-aware crosscuts of European history (project no: 693150)
Affiliated with the FP7 Marie Curie CIG project AutoGameDesign: Autonomous Computational Game Designers - Transforming Exploration via Deep Learning, Novelty Search and Emotive Modelling (project no: 630665)
Research Support Officer with the FP7 ICT project C2Learn: Creative Emotional Reasoning Computational Tools Fostering Co-Creativity in Learning Processes (project no: 318480)
Research Associate with the FP7 ICT project SIREN: Social games for conflIct REsolution based on natural iNteraction (project no: 258453)
Computer-aided design (AI-assisted design, mixed-initiative design, co-creativity)
Artificial intelligence (computational creativity, agent control, steering behaviors, reinforcement learning)
Procedural content generation (level generation, visual asset creation, digital aesthetics)
User modeling (designer modeling, player decision modeling, procedural personas)
Artificial evolution (neuroevolution, constrained optimization, novelty search, genetic algorithms)
Machine learning (neural networks, deep learning, gradient search)
Languages: Greek (native), English (proficient), French (proficient), German (basic), Danish (beginner).
Desktop Applications: Microsoft Office, Autodesk 3DS Max, Ulead Photoimpact, Adobe Illustrator, Adobe Flash, Adobe Photoshop, Mathworks Matlab.
Game Engines: Unreal Engine 3, Ogre SDK, Unity 3D, Torque Game Engine.
97 publications, including:
Find my individual publications here.
Runner-Up Best Student Paper Award at the International Conference on Computational Creativity for the paper "Data-driven Design: A Case for Maximalist Game Design", 2018.
Best Reviewer Award at the Artificial Intelligence and Interactive Digital Entertainment conference, 2015.
Best Paper Award at the European Conference on the Applications of Evolutionary Computation [EvoGames track] for the paper "Procedural Personas as Critics for Dungeon Generation", 2015.
Best Paper Award at the Computational Intelligence and Games conference for the paper "Designer Modeling for Sentient Sketchbook", 2014.
Nominated for Best Paper Award at the Computational Intelligence and Games conference for the paper "Searching for Good and Diverse Game Levels", 2014.
Best Student Paper Award at the Artificial Intelligence and Interactive Digital Entertainment conference for the paper "Towards a Generic Method of Evaluating Game Levels", 2013.
Best Paper Award at the Genetic and Evolutionary Computation Conference [DETA/Self* track] for the paper "Enhancements to Constrained Novelty Search: Two-Population Novelty Search for Generating Game Content", 2013.
Nominated for Best Paper Award at the Computational Intelligence and Games conference for the paper "Adaptive Game Level Creation through Rank-based Interactive Evolution", 2013.
European Learning Game of 2013 award: SIREN (Social games for conflIct REsolution based on natural iNteraction). Games and Learning Alliance Network of Excellence, 2013.
Make Something Unreal competition, 2009.
Co-supervisor of 3 M.Sc. Theses (Andrea Distler, Konstantinos Kontostathis, Jinhong Zhang & Rasmus Enemark Taarnby).
Co-supervisor of 2 small projects (Konstantinos Kontostathis, Lasse Jorgensen).
Supervisor of 6 M.Sc. Theses (Jeremy Grech, Panagiotis Migkotzidis, Konstantinos Sfikas, Daniel Vella, Casper Boserup, Edward Bambler), co-supervisor of 1 B.Sc. Thesis (Georgi Beshovski).
Reviewer for the following journals: IEEE Transactions on Systems, Man, and Cybernetics, IEEE Transactions on Evolutionary Computation, IEEE Transactions on Computational Intelligence and Games, IEEE Transactions on Human-Machine Systems, Neural Computing and Applications, Artificial Intelligence Journal, Entertainment Computing, Signal, Image and Video Processing.
Member of the Program Committee for AI and Interactive Digital Entertainment (2014-present); Foundations of Digital Games (2014-present); IEEE Conference on Computational Intelligence and Games (2013-2019); ACM Genetic and Evolutionary Computation Conference (2014-present); International Conference on Computational Creativity (2015-present); International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design (2014-present); Computer Science and Electronic Engineering Conference (2015-2016).
Guest editor of the special issue on Culture Games in ACM Journal on Computing and Cultural Heritage.
Guest editor of the special issue on AI-based and AI-assisted Game Design in IEEE Transactions on Computational Intelligence and Games.
General chair of the Foundations of Digital Games conference (2020).
General chair of the Games and Learning Alliance conference (2019).
Track chair for Game Design of the IEEE Conference on Games (2019).
Demonstrations chair of the IEEE Conference on Games (2019).
Track chair for Artificial Intelligence for Games of the 19th EPIA Conference on Artificial Intelligence (2019).
General chair of the 8th International Conference on Computational Intelligence in Music, Sound, Art and Design - EvoMusArt (2019).
General chair of the 7th International Conference on Computational Intelligence in Music, Sound, Art and Design - EvoMusArt (2018).
Publication chair of the 6th International Conference on Computational Intelligence in Music, Sound, Art and Design - EvoMusArt (2017).
Local chair for the IEEE Conference on Computational Intelligence and Games (2016).
Organizer of the SETN tutorial and special session on Game Artificial Intelligence (2014).
Mandatory armed service has been fulfilled, Febrary 2008.
Student helper in the 8th Conference on the Foundations of Digital Games (2013) and IEEE Conference on Computational Intelligence and Games (2010).
Local organizer of the Global Game Jam Malta (2014-2018) and the Mediterranean Game Jam (2015).
Intro guide for new students in the Media Technology and Games program (2010).
Participant in the Nordic Game Jam (2009 and 2010) and Global Game Jam Malta (2016).
Available upon request.